In-Game Rules
Last Updated: 24/06/2026
Rules are essential to a fair and realistic experience. We aim to keep your experience balanced and players respectful.
CRIMINAL INTERACTIONS
Interactions with law enforcement should remain realistic and immersive. Criminal characters are expected to value their lives, react appropriately to danger, and avoid actions that exist solely to disrupt police roleplay. While conflict with law enforcement is a natural part of roleplay, it should always be supported by believable character decisions and reasonable roleplay escalation.
(1) CRIMINAL INTERACTIONS
When interacting with law enforcement, players must maintain realistic behaviour and respect the flow of roleplay.
Police Stops & Arrests
• Do not interfere with traffic stops, felony stops, or active arrests that do not directly involve your character
• Attempting to free detained suspects through random violence or disruption is prohibited
• Third-party involvement in police actions must be supported by legitimate roleplay circumstances
Police Pursuits
• Do not interfere with active vehicle or foot pursuits that you are not involved in
• Intentionally blocking police vehicles, creating roadblocks, or disrupting a chase without roleplay justification is prohibited
• Players may not insert themselves into pursuits solely to assist one side
Violence Against Law Enforcement
• Shootouts should not occur over minor disputes, traffic stops, citations, or similar low-level incidents
• Attacks against law enforcement must be supported by reasonable roleplay escalation and motive
• Random drive-bys, ambushes, or targeted attacks against officers are prohibited
• Violence should never be used simply to avoid arrest or consequences
Life Valuation
• Criminals are expected to show realistic concern for their own safety
• Reckless actions that ignore overwhelming police presence may be considered FearRP or PowerGaming violations
• Characters should respond realistically when faced with significant force or danger
Consequences
• Violations may result in administrative punishment, weapon restrictions, or additional faction-related penalties where applicable
LAW ENFORCEMENT INTERACTIONS
Law enforcement factions are expected to maintain high standards of roleplay, professionalism, and fairness. Officers should enforce the law responsibly while ensuring roleplay remains enjoyable and realistic for all participants.
(2) POLICE INTERACTIONS
These rules serve as the minimum standard for all law enforcement factions. Individual departments may have additional policies or procedures.
Faction Equipment & Authority
• Department-issued equipment, vehicles, and resources may only be used for legitimate roleplay purposes
• Abuse of faction privileges for personal gain is prohibited
• Law enforcement powers should never be used outside of authorised roleplay situations
Police Vehicles
• Department vehicles should only be used while performing official duties
• Using faction vehicles for non-roleplay purposes or personal activities is prohibited
• Vehicles should be operated in a manner consistent with departmental roleplay standards
Use of Force
• Less-lethal equipment should be used appropriately and realistically
• Tazers, beanbags, and similar tools should not be used recklessly during active gunfights
• Officers are expected to assess situations before escalating or de-escalating force
Corruption & Misconduct
• Corruption roleplay is prohibited unless specifically authorised by Administration or designated faction leadership
• Abuse of authority, unlawful asset distribution, or deliberate misconduct without approval is prohibited
• Approved corruption storylines must remain within authorised limits
Excessive Force
• Officers may use force when justified by the situation and roleplay circumstances
• Any use of force must remain compliant with server rules and departmental standards
• Excessive force used without legitimate justification may result in administrative action
Consequences
• Violations may result in administrative punishment, faction strikes, suspension from duty, or removal from the faction